New Kinds of Slots, Part Two by Victor H.
Royer
With the down-loadable server, called
DLS for short, the games themselves are actually located on computer
chips in a computer server located elsewhere, usually either on the
premises of the casino, or in a central location. These games are then
connected by cable, or even wireless services, to the actual game units
on the casino floor. Therefore, the “box” on the casino floor is no
longer a self-contained unit, but simply what is called a “slave.”
As a result, the box no longer contains
the game itself, but is simply a computer interface between you, the
player, and the menu choices accessible on a central server, which
contains all the games that are available, and from which you may
choose. This means that instead of playing a game that is contained in
the box on the casino floor, you walk up to that box, touch the menu
options and select the game you want to play. A signal is sent to the
server and the game is then downloaded onto the slave unit, and then it
becomes ready for you to play.
The disadvantage is the time element,
called lag, between your selection of the game and the download speed of
the connection that will eventually make the game available for you to
play. It’s kind of like what happens in your own home computer, when you
want to download a game, or a program, from the Internet. Even if you
have the very latest equipment, and the fastest Internet connection, it
still takes time before that program is downloaded to your computer,
after which it has to launch, initialize, and only then it becomes ready
for you to play the game. Although initially a good idea, there is a
better idea still.
The better idea is something called
Server-Based Gaming, or SBG for short, which eliminates the difficulties
and problems associated with downloading. Anyone who has ever used the
computer knows that downloading anything can be a chore, and that
sometimes what you downloaded doesn’t really work right. Although in the
world of casino gaming, the technology is substantially better and
faster than what is available for us for home computer use, this
nevertheless can throw some cold water on what would have ordinarily
been a pretty good idea.
The last thing anybody wants, casinos,
manufacturers, and even you, is to have to figure out how to solve
computer and download problems when all you really wanted to do is sit
down and play a game you like. No one wants this. Therefore, the
solution is SBG. With server-based gaming, the unit on the casino floor
is still a slave, meaning that it no longer contains the game
components. But instead of having a connection to a server where you
have to first download the game you want to play, this unit on the
casino floor is connected directly to the central server all the time.
And all of the games, all of the EPROM chips, all of the RNGs, and
everything at all to do with the performance and play of the game is
located on the central server itself.
Consequently, when you play the game of
your choice, you are not actually playing the game on the display in
front of you on the casino floor. You are actually playing the game
within the central server core which is located either somewhere else in
the casino, or elsewhere. This is the same principle as that with which
you might be familiar if you have ever played Internet gaming, or
Internet poker. The dialogue between the slave unit on the casino floor,
which used to be the slot machine, and the central server where all of
the game programs are located, is an instantaneous exchange of data,
going two ways, and as a result there are no delays in either initiating
or displaying the action, or results.
What this means is that you now have
access to a vast library of games, and you can choose any of them, and
easily switch between any of your choices. This also means that
manufacturers and casinos will have less cost involved with the
replacement of machines, designs, and game software. It also means that
they will be able to deliver a greater number of innovative video games,
and any casino games for that matter, directly to the terminals at which
you will be sitting, and allow you, the player, to make the choice of
which games you want to play.
— Victor H. Royer is the author of more
than 20 books on casino games and gaming. His books on Slots, Video
Slots, Keno, and Video Poker are consistently at the top of the
best-seller lists. His books are available in major bookstores
worldwide, from the Gambler’s Book Shop in Las Vegas (1-800-522-1777),
or Amazon.com. For
other links, visit his web site at:
http://hometown.aol.com/vicnvegas/myhomepage/newsletter.html